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Park and Shop Rules

Park and Shop Rules

GAME RULES 
PARK & SHOP
The Nation's Traffic Game Sensation
For Two to Six Players 
l-GAME PLAYED WITHOUT MONEY
Object of the Game  
The object of  is to drive your car from your home to the nearest Park & Shop parking lot, park your car, then move your pedestrian marker to all  the stops on your shopping list, return you your car, and move your car back to the stating point.
To Begin the Game  
(1)  Separate the red Parking Tickets from the red Motorist Cards, and place these and t the green Pedestrian Cards    face down in their spaces on the game board.
(2)   Shuffle the yellow Shopping Cards and deal out from 3 to 7 cards for each player depending on how long a game you wish to play. this is your shopping list, so arrange them in front of you in the order of the shortest route possible  covering all the stops, including the first stop, a Park & Shop lot.           
(3)  Choose a matching colored car, pedestrian an d round indicator.
(4) Player throwing the highest number on dice gets first choice of home spots, any of the small houses on the other border of the game board, which then becomes his starting point. Place your colored round indicator on your home spot to remind you of your return destination.
To Play
(1)  Player winning first choice of starting point also moves first, followed by the player ro his left etc.
(2)  the first objective is to move your car to the most convenient Park & Shop lot using only ONE die ( a car has only one engine). Park your car  and draw a red Parking Ticket. This will indicate a call you must make while driving home.
(3) After your car is parked you are a pedestrian , and since a pedestrian has two legs, you use BOTH die.
(4)  you throw doubles at any time, you receive an EXTRA turn. However, if you throw doubles three successive times you move directly to jail.
(5)  When you cross the main intersection "Extra Turn, "  you may make a right or left turn diagonally on the red spaces, if you choose. If you stop on the "Extra Turn" square, you take an extra turn
(6) Reversing direction is not allowed during any one turn, but--
(a) When walking you may reverse your direction after a turn
(b) When driving you may not make a U-turn in the middle of a block unless you      have made a stop in the block, Then you can go in either direction when you      come out of your stop onto the street again.
Penalties and Bonuses
In addition to the parking tickets ond shopping cards, there are two parks of cards, one (red) for motorists and the other (green) for pedestrians. These are drawn whenever you stop on an intersections, indicated in (grey). Draw from the pedestrian cards when you are walking, and from the motorist cards when you are driving. Follow instructions on the penalty and bonus pack, place it on the bottom of the pack AFTER you have completed the penalty. When tow Pedestrians stop on the same space, both lose a turn while they stop to talk. When two motorists stop on the same space, both lose one turn for blocking traffic,
   
Shopping  
You may enter shops, etc, only at marked entrances. Once you enter a store or shop, etc, you must wait until your next turn to move toward your next stop (unless you have thrown doubles). You may enter a store or shop, etc., on any number that carries ou intor the stop,. You do not have to throw the exact number, As you complete each item on our shopping list, tu rn that card face down. 
   
Winning the Game  
When all your yellow shopping cards are turned down you have completed your shopping . Then walk back to the Park & Shop lot where you parked your car, drive to the stop indicated on your parking ticket, and drive home. You must go home on the EXTRA count of your die would carry you beyond it ( example: you are 4 spaces away, but you roll a 6), then you stay where you are until your next turn.

II- GAME PLAYED WITH MONEY
Object of the Game  
Same as original game, but players must now pay for the articles purchased. 
   
Start
Same as original game, but each player receives $150.00 in the following denominations; four $20.00 bills, four $10.00 bills, five $5.00 bills and five $1.00 bills.
   
Moving Markers  
Same as original game, but if you have to go to jail, you must pay a fine of $5.00
   
Shopping  
Same as original game except that after entering a shop, a purchase is made , and the price paid for the article is established by the throw of the two dice, ( Example: If the total is 8m the purchase is $8,00, etc.) The money paid for the purchase is placed on the large Park & Shop sign . If a player spends all of his money before he has completed his shopping list, he must go back to his car and go home immediately.
   
Pedestrian Cards  
You pay (using one die) only when you would normally be required to pay for something like getting your dog license. The penalty for losing your pocket book is $5.00.
   
Motorist Cards  
You must pay (using one die) only on the two cards where you have to get some gas and an inspection sticker,.
   
Parking Tickets  
You must pay (using one die) on all parking tickets.
   
Winning the Game  
The game ends when one player does all his shopping (or goes broke) and returns to the home from which he started. All Players then count up their points, scoring as follows:
  (1) The player who completes all of his shopping and returns to his home first gets 10 points.
  (2) All cards for completed purchases count 5 points.
  (3) Count 1 point for each $10.00 in cash on hand. 
(4) Deduct 3 points for each uncompleted shopping card. 
The player with the highest total of points WINS THE GAME.
 
   
MILTON BRADLEY COMPANY, Springfield, Massachusetts 
"Makers of the World's Best Games"
 
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